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The pothead dorm resident is going to leave his room full of Taco Bell wrappers and have wrinkly Bob Marley posters. A stern corporate exec would have that super neat office with the random desk objects placed around him.
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The orderliness of your scene goes a long way towards defining the characters and settings you convey. It looked like your average bedroom with random decorations and junk around. There was a little bit of clutter to the place and it set the mood quite well. The best example of this I can find of this is your Ordinary Sanctum stuff. If you were to draw yourself sitting at your PC now, would your room look neat and orderly with everything in its place? I'm guessing not. That locker room looked more like a low budget porno filmset than a high school shower, no offense.Ģ) Don't be a afraid to get messy! Look around your room. Something like a towel hanging, an open locker, a locker with huge dent in it, graffiti, A sign that says "NO GROPING." Anything that can help to sell the environment and the situation helps. Remember how neat and orderly the locker room looked in C&C? I have NEVER seen a locker room like that. I'm not saying you have to make an incredibly detailed background like Kacey (Hell, I can't make one that detailed.) and I can understand simplifying things on a bigger project, but try these things to improve the backgrounds and give them a bit more life.ġ) Add some irregularities.